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FEAR Combat
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F.E.A.R. multiplayer component includes mainstay gameplay modes, such as deathmatch, team deathmatch, capture the flag, and last man standing. Control and Conquer All gametypes were later added through a patch. Some gametypes in F.E.A.R. multiplayer use the reflex time effect: SlowMo deathmatch, SlowMo team deathmatch, and SlowMo capture the flag. Only one player can use/carry the reflex power-up; when fully charged they can activate it and give themselves (and the rest of their team if applicable) a speed advantage over opposing players. However, the one carrying the power-up will have a bluish glow, and they will show up on a foe's HUD.
FEAR Combat Rating: 10/1


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